When the Americans are on defense multiply the values of armor cards by 2. When the Insurgents are on defense add the value of all position cards. To determine the force value add up the value of insurgents/infantry and multiply by 1 + number of tactics cards. Place all exploded explosive cards in the casualty pile. If the value is greater than any individual attacking unit then move the unit of the highest value that is still lower than the explosive value to the casualty pile. Roll 1d6 for each explosive card, if it is 1-4 then it explodes. Flip over all up-side down cards in the attacked positions (except in the strike phase). STANDARD COMBAT RULES Arrange each card below the front-line position you wish to attack. If the insurgents win the roll then put all infantry and armor cards in the casualty pile and support units in the discard pile, otherwise put all attacking American cards in the discard pile. Do not include position card values in the force total in this phase. INSURGENT FIRE PHASE If the Americans do not win the assault phase the front-line insurgents for each attacked position return fire. If you win in a front-line position assault take the insurgent and objective cards and put them in the capture pile and take all of the rest of the cards in that position and put them in the discard pile. At least one infantry or armor is required to attack a front-line position although infantry, support, and armor cards can all be used in the assaults. ASSAULT PHASE Unlike Tactical Strikes & Artillery only positions with insurgents or objectives can be targeted in an assault. Discard any used non-casualty armor cards after this phase. Use standard combat rules, armor gets a x2 defense value. The insurgents in that position can respond with a full attack on the armor card(s). You cannot target more than one position card with an artillery card, but more than one artillery card can target a single position card. Use standard combat rules except only use the value of the position card targeted (insurgents are ignored). ARTILLERY PHASE You may elect to send in artillery ahead of the troops to take out position cards. Support units are immune to insurgent fire. Support cards used are discarded after the strike. Insurgents & Objectives are discarded and not captured in this phase (no victory points). Select targets and follow standard combat rules below. Up-side down cards and explosive cards are ignored in the strike phase. STRIKE PHASE You may elect to send in "support" ahead of the troops. Note: If you fail to disarm you are allowed to target the same position with another disarm card. Roll 1d6, on a 1-4 safely remove explosive. DISARM PHASE You may target any face-up explosive on the front-line with a disarm card. Note: If you fail recon you are allowed to target the same position with another recon card. Roll 1d6, on a 1-4 flip all insurgents cards in that position face-up. RECON PHASE You may target any front-line with a recon card. If the type is an O:Objective card then discard the highest value instead. If there is another face-up card of the same type: N, I, P, X then discard whichever card of that type has the lowest value. INSURGENT MOVEMENT PHASE Draw 1 card for each front-line. RESOURCE PHASE Limit hand to 6 cards, discard any excess cards. REINFORCEMENT PHASE Draw 2 cards from the American deck. THE PILES As play progresses 7 Piles will form: 1-3 Front-Line: Insurgent Positions 1, 2 & 3 (left-to-right) 4 Casualty (American Casualties & Losses in American Prestige) 5-6 Discard (American & Insurgent Discard Piles) 7 Capture (Captured Insurgents & Objectives) VICTORY The game Ends when there are no cards left in the Insurgent Deck and there are no cards left on the front-lines. American card types include: T:Tactics, G:Infantry, A:Armor, S:Support, R:Recon, D:Disarm. Insurgency card types include: N:Tactics, I:Insurgents, P:Positions, X:Explosives, O:Ojectives. THE DECK There are two decks, the American deck and the Insurgency deck. Written by Brian Peterson, based on Lloyd Krasner's Fallujah card game. Lead US Marines in the assault on Fallujah. OPERATION PHANTOM FURY INTRODUCTION Solo Card Game.
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